Technology has been revolutionizing the learning experience, time and again, and focuses on making it engaging and immersive. Today, readers prefer reading books on their personal device, hence the increasing popularity of interactive eBooks in the market.
Digital publishing platforms offer various features in eBooks, thus making the learning experience interactive and device agnostic. Organizations can make the most of it adding a layer of interactivity for better engagement. Likewise, K12 and higher education institutions can utilize interactive eBooks to ensure students retain the subject better.
Let’s see some of the benefits of having interactive eBooks.
With the integration of technologies, like HTML5, a publisher can embed multimedia content, like image, audio, video ensuring better engagement with the content. Newer technologies, like Augmented Reality and Virtual Reality, can give a realistic and immersive experience to readers by stimulating their imagination.
Unlike physical books, content on eBooks can be replaced/updated with minimum effort whenever required. Digital publishing platforms provide the option of adding multimedia to content effortlessly. Taking advantage of this, eBook creators can update all the digital assets and deploy it whenever the subject matter undergoes any changes.
Physical books and older generation eBooks are restricted to the standard methods of learning. These methods are void of interactivity restricting it to only reading and learning whenever needed. However, with interactive eBooks, a creator can integrate technologies for retention and contextual learning.
Collaboration between Professors and Students:
Digital publishing platforms offer a functionality of collaboration between the professor and students through the eBooks itself. Students facing difficulty in understanding concepts can highlight and leave a comment on the eBook that can be addressed by the professor.
eBooks can be accessed from multiple devices, like Mobiles, e-readers PCs. Now creators, with the help of digital publishing platforms, can add a layer of interactivity that is device agnostic and can be accessed with or without internet connectivity.
Contextual and Realistic Learning Experience:
Through the functionalities of interactive eBooks, creators can embed multimedia which makes the content contextually relevant and easier to relate with. Integrating technologies give students an opportunity to learn by viewing 3D models. This adds a layer of information over the reality to enhance the learning experience.
Publishing a physical book is an expensive affair. Quantity and quality of the paper are major cost influencers. Accordingly, creating and printing multiple versions of a book increases the cost. Whereas in the case of eBooks, creating one is comparatively economical because it eliminates all such costs and gives the benefit of updating the content without reprints.
Assessment & Quizzes:
Trainers can create quizzes through the functionality provided by interactive eBooks. When a learner reaches the end of a section of the eBook, the trainer can test their knowledge absorption by creating a quiz, enabling individual assessment.
Interactive eBooks, due to its advantage of creating engagement, has numerous use cases. Corporates can use it for training and onboarding as well as training the people on the shop floor on how to operate machinery. Education institutes can utilize these eBooks to create an engaging learning environment and provide an individual assessment to learners.
In a world where the number of readers is gradually shrinking and so is their attention span, interactive eBooks can address the concern of keeping the learners engaged.
Interactive eBooks can act as a solution for both businesses and education institutes by offering quicker content consumption and better retention. For learners, an interesting and visually appealing method to learn and retain.
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