secondary education publishing

How Secondary Education Publishing is Evolving in the Digital Age

Digitalization has brought revolutions in many industries, including the publishing industry. A prominent sector of the publishing industry undergoing evolution is the secondary education publishing industry. 

Within this sector of the publishing industry, the ways in which educational content is created, published, and delivered are evolving. This is evident by the rise of course authoring tools, eReaders, and digital textbook platforms like KITABOO. 

In this blog, we will delve into the numerous ways the secondary education publishing industry is evolving in the digital age. 

Table of Contents:

I. How is Secondary Education Publishing Evolving?

  1. Production of Interactive eBooks
  2. Incorporation of Multimedia Content
  3. Incorporation of Gamification Elements
  4. Provision of a Wider, Interactive Range of Assessments
  5. Increasing Focus Towards Accessibility
  6. Increasing Role of AI
  7. Incorporation of VR and AR Elements
  8. Rise of Subscription-based Learning Models

II. The End Note

How is Secondary Education Publishing Evolving?

Secondary education publishing is evolving in a number of ways, from producing more eBooks than paperbacks to offering subscription-based learning models. 

The evolutionary changes transforming the landscape of the secondary education publishing industry include:

Production of Interactive eBooks

Digitalization has adversely impacted the readership of traditional books. With eBooks expected to amass a readership of more than 1.1 billion people by 2027, the switch to producing eBooks rather than paperbacks is more than called for. 

eBooks contain a number of engaging features for the benefit of students. These interactive features include the text highlighter, annotation, read-aloud, bookmark, search tool, and more.

With these features, interactive eBooks are able to provide an engaging reading experience to students, a drastic shift from the monotonous reading experience provided by traditional textbooks.

Incorporation of Multimedia Content

The attention span of students has dwindled post-pandemic, making it necessary to produce content that is engaging. Thus, one of the significant changes in secondary education publishing is the incorporation of multimedia content in educational materials. 

Nowadays, publishers have started to add captivating media like videos, audio, images, charts, animations, and other graphical content in educational materials.

This kind of multimedia content caters to the various learning styles of students, manages to hold their attention, and helps them grasp concepts better.

kitaboo webinar

Incorporation of Gamification Elements

A rising trend in secondary education publishing involves the incorporation of gamification elements in educational content. 

Gamification elements like points, badges, and other rewards are slowly becoming a part of the education experience. Their incorporation adds an element of challenge to the learning experience. It also fosters students’ intrinsic desire to learn and drives them to invest time in studying. 

Overall, the incorporation of gamification elements makes the learning experience captivating and enjoyable.

Provision of a Wider, Interactive Range of Assessments

To meet the evolving learning needs of students, assessment options and criteria need to evolve and change. With pen-and-paper tests no longer being enough, educational publishers need to provide a larger, more dynamic range of assessment options in educational materials. 

Educational publishers can include assessments like quizzes, word clouds, MCQs, polls, true and false, etc., in educational materials. These assessments can be present either throughout the chapters or at the end of every chapter.

Such a provision of assessments makes the assessment-taking experience diverse and interesting for students and also benefits the teachers. 

Teachers can establish a wider, more detailed kind of assessment criteria. Based on these criteria, they can regularly evaluate students’ academic understanding.

In addition, they can track students’ academic performance throughout the year without hassle and provide them with timely feedback.

Increasing Focus Towards Accessibility

In this digital age, the emphasis on the principle of accessibility has increased, making it crucial for educational publishers to publish accessible educational materials. 

To ensure their educational material is accessible to everyone, educational publishers need to publish content in a variety of languages. The content, in addition to multimedia, needs to contain alt-texts for graphics and different-level subheadings.

Furthermore, the content needs to be device-agnostic, that is, accessible on mobile phones, tablets, laptops, and other smart devices. 

By publishing accessible content, educational publishers are able to meet the needs of people with disabilities and expand their reach to people beyond borders.

Increasing Role of AI

A notable trend in secondary education publishing is the use of AI in the curation of adaptive education materials. 

With smart algorithms, AI can gather and analyze the learning needs, gaps, strengths, and weaknesses of students. Based on this information, AI can help publishers create personalized educational materials for students at multiple educational institutions. 

Using these customized educational materials, students can study at a convenient pace and understand the subject matter without difficulty. Thus, the use of AI enables publishers to improve the quality of education for students.

Incorporation of VR and AR Elements

Another significant trend driving the evolution of secondary education publishing is the incorporation of VR and AR elements in educational materials. 

VR and AR elements add a touch of realism and excitement to the education experience of students. With vivid simulations, they provide a practical learning experience to students.

For instance, VR-based simulations make it possible for students to look at the intricate structure of the human brain or the pumping of the heart when studying biology. Thus, VR and AR-based simulatory elements enable publishers to provide an interesting and applicable education experience to students.

Rise of Subscription-based Learning Models

One of the most important evolutionary changes in secondary education publishing is the rise of subscription-based learning models. 

In a subscription-based learning model, educational publishers provide students and teachers access to a vast range of textbooks based on a subscription fee.

Without accruing the massive costs associated with traditional books, students and teachers only have to pay a small subscription fee monthly or annually. Thus, teachers and students can gain access to a large number of eBooks at very affordable prices.

The End Note

The secondary education publishing industry is undergoing a digital evolution, with an increasing emphasis on the creation of personalized, engaging educational materials. With the digital educational publishing market expected to grow to a whopping $41.5 billion by 2031, it’s in the best interest of publishers to invest in content digitization solutions. 

One way to do so is through outsourcing digital content creation solutions from digital textbook platforms like KITABOO. KITABOO helps publishers create, publish, and distribute mobile-friendly, adaptive, and captivating educational materials securely.

As one of the leading AI-powered digital publishing platforms in the world, KITABOO is trusted by Pearson, Scholastic, McGraw Hill, and more esteemed companies.

Contact our expert team now and get started!

To know more about digital educational content solutions, write to us at KITABOO@hurix.com.

Suggested Reads:

Discover how a mobile-first training platform can help your organization.

Kitaboo is a cloud-based platform to create, deliver & track mobile-first interactive training content.

Vishal Dani

Vishal Dani

Vishal is the Senior Vice President and Head - Cloud Platforms & Technology at HurixDigital. He leads the product development group and technology solutions. More posts by Vishal Dani